A little farther from the everyday
Good company.
Uncharted
worlds.
A torch in the dark. A path through a changing sky. Original board games for people who would rather adventure together.
Find your next adventureTwo cooperative games. A whole table of possibilities.

Choose your horizon
Where do we
go tonight?
Both games put you on the same side of the table. What happens next depends on the choices you make together.

01 / Into the mountain
Emberdeep
Relight the Forge.
Outrun the dark.
The mountain-hold went dark a generation ago. Now your party descends with one torch, searching for three Ember Shards and a way out before the light gives up.
In development · Cooperative dungeon crawl
Take a seatThe decision at the table
One more room.
Or one more round of light?
The dungeon grows as you explore. Your party chooses the order of its turns, each hero takes three actions, and then the dungeon answers. At the end of the round, the Torch falls.
Ember charges can keep that light alive. You will also need three charges at the Forge Gate. How far can you push before you turn back?


Finding the shards
is only the beginning.
Defeat the Hollow King, feed three charges into the Forge, and gather every standing hero at the Gate.
Solo play uses two heroes. The physical game needs no device.
Inside an Emberdeep round
- Choose your order. Each standing hero takes a turn of three actions. Explore new tiles as part of moving.
- Face the dungeon. Resolve the monsters and the dungeon step.
- Watch the light. The Torch falls. If it reaches zero after any last Relights, the party loses together.
This is an introduction. The complete rulebook defines actions, encounters, scaling and exceptions.
*Player age and duration are the current design's published guidance, not independently measured playtest results. Artwork and components shown are development materials.
02 / Beyond the familiar
Weatherwake
A world worth changing.
A horizon that keeps opening.
The engines that hold the seasons are failing. Gather a party, enter the broken places, and decide what kind of world you will leave behind.
In development · Cooperative adventure

The decision at the table
Bring the rain.
Or keep the winter?
The Orchard Engine can send rain into the orchards or keep winter locked into the high road. You see the consequences before you decide.
Your choice changes the map, ally, objective and next adventure. Repairing an engine is only half the story. Living with the result is the other half.

The Endless Atlas
The next place
has a name.
Record the world you changed, then explore another region. Suspended orchards, aurora convoys and the Emberglass Chorus bring new routes and dilemmas to your shared atlas.
You do not need to finish a continent in one night. Keep a record of your expedition and return to its next frontier.
What does a hero do?
Each hero gets two actions per round, their own Health and Focus, and a reaction. Cooperate through the forecast, travel, work and encounters. One player can run one hero in solo play.
The illustrated edition includes the opening saga, Infinite Mode and three expansion packs. These are paper playtest materials. The earlier scripted browser prototype covers a smaller, older slice of the game.
Bozeman Board Games
The best part
is who you
bring along.
We make original adventures around a simple invitation: sit down together, take a chance, and see where the evening goes.
Emberdeep and Weatherwake are still in development. This is a window into their worlds and the decisions at their tables. There are no preorders or release dates to announce yet.
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